Divided into stages, ordered by difficulty, and full of technical challenges. Marth falls under the fighter archetype of being mobile, with the ability to easily outmaneuver most of his opponents; Marth has a very fast dashing speed, a long wavedash (specifically the fourth longest in the game) and rather good jumping speed, with above average falling speed, contributing to a good SHFFL. Before attack, Marth will flash three of the different colors that reflects the attack’s height. Another downward slash that deals weak knockback. Marth's forward smash is feared due to its high speed and power when tipped, with the capability to "break" through some projectiles found in the game thanks to its priority; it also works well when wave-smashed, due to Marth's long wavedash. Super Smash Bros. Brawl (2008 Video Game) Marth. Shortly before the third tier list iteration (June 2003), Ken won Tournament Go 4 with Marth, introducing the uses of dash-dancing, chain throwing, and a higher focus on spacing and aerial combat, including the creation of the infamous Ken Combo. smash cords. Juggle faster-falling opponents with a combination of Up-Tilt, Up-Throw, and Up-Air and finish them off with a tippered Forward-Smash. ", "僕は負ける訳には行かないんだ。" "Boku wa makeru wake ni wa ikanainda!" Marth has many powerful tools at his disposal, including fast overall startup in his attacks, long and disjointed range, large amounts of additional power at the tip of his blade, very potent juggling and combo ability, the longest non-disjointed grab range, and great edgeguarding capabilities. On the other hand, Marth finds himself in a roughly reversed situation against Fox and Falco, two of the only characters who can dictate the pace of neutral against him; while he has an easier combo game on them, they hold a significant advantage in neutral with their superior speed and strong projectile, respectively, keeping their matchups close to even. Marth has a slight disadvantage to Sheik at higher levels of play(3-5) but get raped by her at the scrub-mid level. Roy (ロイ, Roy) is a secret character in Super Smash Bros. Melee.Roy is a clone of Marth, with all of their moves having the same animations and most having similar functioning, although they do also have their differences in their fighting styles (primarily in the location of their sweet and sourspots).Like Marth, he is a hidden character, making Roy the only clone of an unlockable character. Attacks Hitbox Active FAF Base Dmg. Due to Marth's very favorable attributes for forcing openings, such as his quick down tilt and long dash dance, Marth has the advantage against characters who lack strong tools of their own to combat him in the neutral game. KOs at around 120%. For Super Smash Bros. Melee enthusiasts. Marth thrusts his sword upward. Marth also requires significant knowledge of spacing with his aerials in order to properly combo. Use the tip of the sword. The third swing in the sequence is a very useful spike if the Down is pressed. respectively. Super Smash Bros. for Wii U and Nintendo 3DS (2014 Video Game) Marth. I have tried to make this process both fun and informative for players wanting to learn this game. Voiced by However, Sheik's grab is much less of a punishment threat than it is in NTSC, as its launch angle does not guarantee KO setups (such as forward or up aerials) in PAL. Super Smash Brothers Melee is a fun game, if you know how to play. ", In the master sound test room (that can be accessed through the debug menu), Marth has an additional unused phrase players can listen to: "レッツダンス!" "Rettsu dansu!" which is a transcription into Japanese sounds of "Let's Dance! At the highest level, the Sheik matchup is considered even, although not easy to play for Marth, while the Jigglypuff matchup is slightly disadvantageous at worst for him. He made his first appearance in the Super Smash Bros. series as a playable character in Super Smash Bros. Melee. Crouches and performs four quick sword strikes forward. 2. Sasuke (Naruto) – Marth. Although Marth does lack a projectile, he can break most projectiles using his Side Smash, but this does not work on Blaster, Boomerang (Marth can only return the Boomerang harmlessly), Fire Breath, PK Fire, or Needle Storm. It can be used to get kills at low percentages, by knocking the opponent off the ledge, or on the edge as opponents make their way back toward the ledge. Characters with linear recoveries, such as Luigi, can thus struggle once sent off-stage against Marth. Just like his quick edge attack, opponents can avoid the attack if they are close to the ledge Marth is currently hanging on. In his appearances, bar his metal match, Marth appears on Great Bay. Does a horizontal slash forward. He might look cute and cuddly, but Pichu packs a punch! Smash 4 Marth – Marth. 2. Very good for setting up combos, but has high ending lag. Cameo appearances of Marth - ----- Fire Emblem: The Dark Dragon & Sword of Light (NES 1990) Fire Emblem: Mystery of the Emblem (SNES 1993) Super Smash Bros Melee (GCN 2001) At first glance, it seems like Marth is an old character, eh? Marth holds his sword over his head before doing a powerful overhead downward slash forward. However, Marth still retains many other options to KO enemies, and has several other potent (albeit less reliable) options to substitute for down aerial in the aforementioned Ken Combo and other combos, such as his neutral aerial or a reverse Dolphin Slash. Useful for both offensive and defensive. Does a flurry of lower stabs. Sayaka (Puella Magi Madoka Magica) – Marth. According to the most recent matchup chart in 2010, Marth is soft countered by two characters, has four even matchups, soft counters three characters, counters ten, and hard counters six. Depending on where on the sword it connects, it can either send opponents behind him, in front of him or above him. Sweeps his sword on the ground, front to back. In Super Smash Brothers Melee, released in 2001, Marth has the fourth-longest grab hitbox in the game, behind Young Link, Link, and Samus, and the longest non-tether grab hitbox. This attack can be used in combos. When using Marth's Dancing Blade, after the initial strike, up to 3 more swings can be done in one sequence. Marth … For Super Smash Bros. He is the central protagonist and Lord-class character of the original game, Fire Emblem: Shadow Dragon and the Blade of Light for the Nintendo Famicom and its sequel Fire Emblem: Mystery of the Emblem, as well as their respective remakes. Marth reappears in the 2008 Wii title Super Smash Bros. Brawl. Marth performs a quick upward sword strike while jumping. Reflecting this, the twelfth and most recent tier list released in December of 2015 ranks Marth as third, underneath Falco and Fox, respectively. Both hits connect easily, and can follow up into each other. Super Smash Bros. Melee is a 2001 crossover fighting video game developed by HAL Laboratory and published by Nintendo for the GameCube.It is the second installment in the Super Smash Bros. series. When the move is fully charged, it will break any shield in one hit, unless the attack is, A sequence of Falchion slashes with several variations based on, 10% (startup blade & body), 13% (startup tip), 7% (leap blade & tip), 6% (leap body), A high-speed jumping uppercut slash that can be reversed before frame 6. His recovery is also problematic; while it is extendable with his side special and can end with a fast up special that covers decent distance, it is also rather predictable. Marth also has plenty of powerful attacks; some of these attacks are very fast and have high range, such as his up tilt, while others can KO at close ranges, such as the first hitbox of his Dolphin Slash. Spins and stabs his sword towards the ground. Get updates about newly added servers. Marth was also made slightly lighter, which slightly impairs his survivability, but allows him to escape several of Fox's waveshine follow-ups. Leaps and performs a downwards slash with his sword. or "させるものか!" "Saseru mono ka!" Marth was placed in Super Smash Bros. Melee due to heavy requests from Japanese players; as his games had never been released outside of Japan prior to Melee, his character was among the most obscure in the game in other regions. A quick stab to the left followed by a horizontal slash to the right. By tradition, Marth as a playable character is featured on his personal three trophies. I’ve been playing Melee competitively since the summer of 2007, and I have been a Marth main for about six years (I was a Marth main from the beginning, but I gravitated more towards Fox/Falco for about a year and a half from 2008 – 2009). This technique is also commonly performed out of a shield, by jump-canceling. A forward-to-back upward wide sword slash ending in a full delayed somersault. If the opponent does not DI Marth's Forward Aerial correctly, it can connect into his Down Aerial's spike hitbox. The most notable option loss for Fox is waveshine to grab, which greatly impairs Fox's ability to rack up damage on Marth by converting from a shine and forces Fox players to use weaker options instead. On a team with Zelda, he appears on Temple. An upward slash forward that deals small vertical knockback. Robin (Batman) – Marth. which roughly translates to "It's there!" This move can charged to increase its power and will break a shield in one hit when fully charged. Number of Jumps Like some other characters, Marth received some changes in the PAL version of Melee, which slightly nerfed him overall, as he lost the ability to reliably KO and edgeguard with his down aerial. Marth Sword Streak – Shadow Sword. Marth's sprite in this game uses the basic structure of th… The damage and knockback of the attack will always be the same, regardless of what attack is being countered. Great Fray Smash Brothers Deluxe) was the sequel to Nintendo 64 title Super Smash Bros. and one of the initial releases for the Nintendo GameCube in late 2001 in America and Japan. In addition to the normal trophy about Marth as a character, there are two trophies about him as a fighter that are unlocked by completing the Adventure and All-Star modes on any difficulty with Marth. Marth and Mario are the only characters in the Super Smash Bros. series to have two different clones, Marth's being Roy in Melee and Lucina in SSB4. Very fast and long ranged. Trips the opponent with his leg as he pushes them forward. r/SSBM: A competitive Melee focused extension of the reddit Super Smash Brothers community. Press J to jump to the feed. Does a fairly powerful horizontal slash. Note: Quitting via Pause menu from Regular Match with each character will not trigger the challenge for this character. The move is easily used in the middle of a combo (though DI must be correctly read); it can be used as an alternative (instead of a down air) to finish a Ken Combo. Marth swings his sword overhead forward towards the ground. Pichu: Complete Event 37. For most of his attacks, the sweetspot hitboxes have the lowest priority, so they only hit if none of the weaker hitboxes connect on that frame. This forces Marth to rely on killing at early percents (fortunately, this is something Marth is very good at). He can be unlocked via amiibo, or as a randomly unlocked costume by clearing 100 Mario Challenge on Normal difficulty or higher. Universe Ken, and a handful of other top Marth mains such as Azen, are credited for moving Marth up to the top tier for years to come, usually around the second to fourth highest spot on the list. The attack used to an overhead slash attack in Super Smash Bros. Melee but was changed in Super Smash Bros. Brawl to a piercing attack. Very early in the Melee metagame, Marth was seen as a character that relied too much on rolling and C-stick abuse, traits that led to a negative low-level perception of him despite his then-high-tier placement. Yoshi's character strengths actually seem to work very well against Marth, causing many to think that the matchup is even at best for Marth; Yoshi cannot be comboed easily due to his weight and floatiness, and cannot be edgeguarded easily due to his double jump armor, taking away key advantages that Marth has against other characters. Marth throws the opponent onto the ground. He has a long wavedash, a great SHFFL, and a great dashdance. Marth may win the neutral game against these characters, such as Captain Falcon, Jigglypuff, and Sheik, but once they find an opening, they can punish Marth much harder than he can in return, and in some cases, even KO him outright. Regardless of these flaws, Marth has excellent matchups against many characters, including six that are nearly unloseable. In many cases, a specific hitbox is needed to extend the punish. This variation has significantly increased knockback, but must be done at close range. Sweeps his sword on the ground towards the front, then towards the back. Stabs his sword forward that pops the opponent into the air. Oddly enough, Marth's counterattack has a second hit box which is much more powerful than the first. As one of Marth's staple moves can now be meteor canceled, impairing his ability to finish off opponents quickly and throwing a wrench in the consistency of the infamous Ken Combo, it may seem as if Marth is worse in PAL overall. Additionally, Marth's grab game is also good, as mentioned before due to a surprisingly long grab range (the longest of the non-grapple grabs, thanks to it extending far past his hand). In the debug menu of the game, Marth has an additional phrase that goes unused: This page was last edited on November 24, 2020, at 01:37. Overall, Marth is easily an extremely dangerous opponent for virtually every character, and only has a few weaknesses that are quickly overcome when mastered. Marth also has lackluster defensive properties; his weight makes him very easy to combo while not providing sufficient knockback resistance to survive heavy hits at kill-percent, and his out of shield game is notoriously poor despite his attacks' fast startups. Note: For simplicity; if, for example, Marth's blade does 4% damage while the tip does 6%, and the attack has no other hitboxes, it is written as 4%/6%. Two of the biggest surprise additions to the SSB Melee lineup are Marth and Roy from Nintendo's turn-based Fire Emblem roleplaying game series. Marth is fought on the Fountain of Dreams stage, with the track Fire Emblem playing. A Super Smash Bros. Melee (SSBM) Skin Mod in the Marth category, submitted by cabbag_ As a result of not having a stage, Marth is fought on the. Marth slowly climbs onto the stage and slashes upward with his sword. The attack has the unusual property of turning Marth around when used in the air; in this regard, his back aerial can be used to potentially set up a. COMBOS. Super Smash Bros. Melee (大乱闘 スマッシュ ブラザーズ DX, lit. However, because other top-tiered characters, such as Fox and Sheik, were noticeably nerfed, Marth has an easier time fighting against them, improving his matchups overall. In All-Star Mode, Marth and his allies are fought on Fountain of Dreams, as Marth was not designated a specific home stage. Rishi Kong – Marth (Brown) Reeve’s Jacked Marth. Flips onto ledge with a quick downward diagonal slash downwards. Oddly, the Falchion's tip doesn't have a hitbox at all; the "tipper" hitbox is instead located at the middle of the blade. When Marth's Counter is successful he may either say ". Along with Roy, Marth was originally planned to be a Japan-exclusive character in Super Smash Bros. Melee, but was kept in all versions on request of an employee at Nintendo of America. Fire Emblem: Shadow Dragon and the Blade of Light, https://supersmashbros.fandom.com/wiki/Marth_(Super_Smash_Bros._Melee)?oldid=564757. Runescape – Marth. When Marth is in a helpless state after using Dolphin Slash, he has very slow lateral movement. Hikaru Midorikawa. Because of its ability to link into virtually any other of Marth's moves, it is an ideal move to set up edgeguarding. Unusually, this does not happen when fighting Marth + Link, during which it will still play the "Great Bay" theme. Character Unlock: Marth - method 2: Alternatively, you can simply use every character as a human player in VS. Mode, and get a challenge from Marth that way. A forward-to-back outward sword slash downwards. While Marth's tipper mechanic on his forward smash can kill at virtually any percent, almost none of the rest his moveset has huge knockback. Stabs at the ground. 1. Divided into stages, ordered by difficulty, and full of technical challenges. Ever since melee when I made the transition from Link to Marth he has been my best character, after getting the hang … Hitbox only exists on Marth's right arm arm and his sword, meaning that foes close to the ledge Marth is hanging on can avoid the attack. Marth sweeps his sword across the ground. Marth currently ranks 3rd place on the tier list due to his excellent overall speed, disjointed range, priority, power when tipped attacks are landed, combo and edgeguard ability, metagame, and having many favorable matchups. The one stop hub for all of your Smash Bros. servers! Super Smash Bros. Melee (2001 Video Game) Marth. He was chosen as one of the 16 representatives of the Smash community to participate in Nintendo’s E3 invitational to showcase Smash 4 for the first time on June 2014, and currently lives in Santa Cruz, CA. Marth performs an upward throw with one arm. To unlock him, … His normal trophy is acquired by beating the Classic mode with Marth on any difficulty, and his Smash Blue and Smash Red trophies are acquired the same way by beating the Adventure and All-Star modes, respectively. BrawlSSBWU/3DSUltimate All twelve playable characters from the original Super Smash Bros. return and are joined by thirteen new characters, including Marth and Roy.. During the Japanese development, Marth and Roy were intended to remain exclusive to the Japanese version and … Here are some tips that will help you learn to play well as Marth. Marth. Use all fourteen starter characters in VS. Mode. Marth was introduced to the Western audience by the GameCube title Super Smash Bros. Melee, where he is an unlockable character alongside Roy, who would later appear in the Japanese only release Fire Emblem: The Binding Blade. His weight does not enable him to survive powerful attacks, while also being enough to be vulnerable to combos such as Fox's waveshine combos in NTSC regions (although he is light enough to not be waveshined in PAL regions). ", "今日も生き延びることが出来た。" "Kyō mo ikinobiru koto ga dekita", which translates to "I was able to survive again today. Members. Does a very powerful vertical slash. Off-Stage against Marth, as she must still cope with his sword in reverse grip and a... From bottom to top behind him for a second hit box which is much more than! Of the biggest surprise additions to the ledge, the third swing out! ( 3-5 ) but get raped by her at the tip of his sword upward before doing a powerful downward... Very punishable if whiffed useful for edge-guarding tips that will help guide you through the daunting process of learning using. 'S there! 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